Beats Studio 3

The primary goal was to render the headphones in a way that aligns with Beats' sleek, stylish, and cool character, emphasizing minimalist lighting and highly detailed, realistic textures. First, I crafted 8K textures, referencing real images to capture every detail authentically.

Beats Studio 3

The primary goal was to render the headphones in a way that aligns with Beats' sleek, stylish, and cool character, emphasizing minimalist lighting and highly detailed, realistic textures. First, I crafted 8K textures, referencing real images to capture every detail authentically.

Highlight(s)

Services

3D Texturing, Rendering

Industry

Tech / Headphones

Client

Beats

Highlight(s)

Services

3D Texturing, Rendering

Industry

Tech / Headphones

Client

Beats

Live Project

Workflow

The headphone model was downloaded as an STL file, textured and rendered in Blender, and then post-processed in Adobe Photoshop.

The headphone model was downloaded as an STL file, textured and rendered in Blender, and then post-processed in Adobe Photoshop.

Deliverie(s)

Procedural texturing and lighting. 5 still renders.

Procedural texturing and lighting. 5 still renders.