Beats Studio 3
The primary goal was to render the headphones in a way that aligns with Beats' sleek, stylish, and cool character, emphasizing minimalist lighting and highly detailed, realistic textures. First, I crafted 8K textures, referencing real images to capture every detail authentically.
Beats Studio 3
The primary goal was to render the headphones in a way that aligns with Beats' sleek, stylish, and cool character, emphasizing minimalist lighting and highly detailed, realistic textures. First, I crafted 8K textures, referencing real images to capture every detail authentically.


Highlight(s)
Services
3D Texturing, Rendering
Industry
Tech / Headphones
Client
Beats
Highlight(s)






Workflow
The headphone model was downloaded as an STL file, textured and rendered in Blender, and then post-processed in Adobe Photoshop.
The headphone model was downloaded as an STL file, textured and rendered in Blender, and then post-processed in Adobe Photoshop.



Deliverie(s)
Procedural texturing and lighting. 5 still renders.
Procedural texturing and lighting. 5 still renders.




